Social Interactions System and build 0.0.6


I've finished the foundations for the Social Interactions System, an important feature for the simulation side of the game. During the sections of the game in which you're able to roam the map, you'll find characters pursuing their own goals. If you approach them, they may accept to chat with you. In these sections, each character will be offered a number of interactions each turn, like chatting about different topics or engaging in more physical activities. These interactions will change the participants' moods and the relations they have.


Mood is feeble and short-lived, while relations may last for a long time if they're properly nurtured. In future versions of the game, the mood of a character at a given time and their relationship with you will help you to achieve different goals, like taking them to bed, taunting them into combat or establishing alliances.


Be careful! Your current mood will influence what interactions are avaiable for you. Get flirty and you will have many opportunities for physical touch, but become angry and things may get out of hand! You can check the new features at the development version available for Patrons.

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