QoL improvements, Player Portraits and changelog for v0.1.3
Version 0.1.3 is now public for Patreon supporters! It contains two out of the five planned story events for v0.2, as well as a few QoL changes that the community was asking for.
In these screens, you can see the added buttons to work and train for several hours, a modified menu to customize your starting stats, and a modified stats screen showing your current experience in each stat, as well as the required amount to level it up.
Of course, there's also the artwork for one of the new player character portraits, made by Shirarin. Check the next devlogs entries to see the other two!
A popular addition that wasn't included in this version was having options to travel through the map faster. This is because in the following version I'll be implementing the code that allows different characters to move and act together, which could mess with any code that makes the PC move through several areas at once. Saving it for later saves the risk of provoking extra bugs that I'd have to fix twice.
And finally, the changelog for the development version 0.1.3:
Story Events
- Added a new Story Event involving all Candidates to the second morning.
- Added a new Story Event involving Nashillbyir after the last event. Some paths of this event involve sex. Check the Discord channel if you want extra info on the different variables that influence the event.
QoL / UI improvements
- The Player Character now has not only a portrait, but three! You will be offered to select one of them when you start the game or launch the quickstart menu. Remember that you have a link to check more of Shirarin's art on the game's Credits and on the game's page at itch.io. If you don't have access to the development builds, check the game's devlog at itch.io, where the characters' portraits will be revealed.
- There's a fourth placeholder portrait option that you may select. You can select it and swap the placeholder portrait files with any pictures of your choosing in the img/portraits folder to use any portrait you want.
- Character's Status Screen now shows their stats too.
- Added a section in the personal room to compare the stats of every candidate.
- Current experience and required experience to level any stat will now be shown for the Player Character at the end of the day.
- At the end of every day, you will be notified if any of your stats leveled up or if your relation levels with any other character are changing.
- Added extra buttons to the manual work mode to allow the player to work for any given number of hours with one click.
- The formatting of the bar stats has been edited to make them easier to read.
- Due to feedback from some players, the menu to select your initial stat distribution has been modified. Hopefully it is less problematic to use now.
Balance and others
- The sex scenes action "intelockLegs" is now usable when mounting from behind.
Bug fixes
- Fixed a bug that caused some map events forced to finish at the end of a period to get executed twice. This used to provoke training actions to provide twice the experience and consume twice the willpower/energy/social drive, even if the player wasn't properly notified.
- Fixed a line of code that could cause the AI to crash several passages after loading a saved game.
Get Unholy Arts
Unholy Arts
Become the next High Priestess through passion, love and power - or submit to the victor.
Status | In development |
Author | Deep Interactivity |
Genre | Role Playing, Adventure |
Tags | Dating Sim, Erotic, Lesbian, Life Simulation, Romance, Sandbox, Story Rich, Text based |
Languages | English |
More posts
- Candidates Animations Design (NSFW warning)Jun 24, 2024
- New goodies for physical builds on v0.4.3, and start of the second adventure on...Mar 01, 2024
- Version 0.4.0, packing up for the Shartrish SlopesDec 08, 2023
- Wrapping up versions 0.3.X, getting close to the second adventure!Oct 13, 2023
- Battle AI ReworkJun 22, 2023
- Advanced Special Relationships and Intimacy on v0.3.20May 24, 2023
- Sharing the Night on v0.3.19Feb 17, 2023
- First animations now available on the version 0.3.17 Free!Jan 13, 2023
- Animations progress report and medium term goalsNov 26, 2022
- All data, hints and tips for the first adventure, and version 0.3.16Nov 18, 2022
Leave a comment
Log in with itch.io to leave a comment.