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New features after v0.2


Thank you for taking an interest in the future of the game! With the introduction of the last new mechanics and the beginning of a competitive side to the Temple life, there are a lot of areas to balance, which will be getting some focus in this entry. I will also be commenting on a few mechanics that were planned for v0.2 but were deprioritized in favor of others, and review some others that should come in the close future.

Things to finish:

Two kinds of special relations -companionship and tutoship- were pushed forward in order to be able to release 0.2 in time, and getting these implemented will have high priority. Additionally, servitude relationships still require a mechanic for servants to challenge masters to regain freedom ahead of time.

New mechanics to come:

- Character drives

Character drives were a mechanic that was going to be included in v0.2 but fell in priority in favor of different things, such as sustained effects. Drives are variables that abstractly measure how important certain goals are for a given character, such as pleasure, love or ambition, and will be used to determine the character's behavior. What's interesting about them is that in-game events may alter the weight of these variables as well: losing many battles may make someone give a higher value to self-improvement, while getting a lot of enjoyment from sex may make them more indulgent and less ambitious.

Once these are ready, I'll put some extra work into refining all aspects of AI.

- Equipment

Nash was practicing with a battlestaff at the start of the game. Why is she not using it? Because items don't exist in the code yet. The introduction of equipment will not only involve weapons and battle-oriented items, but sex toys and bondage as well, which may become fun punishments for losers in battles.

Balance:

- Utility of sex

From a purely utilitarian and competitive point of view, having sex during the map periods is useless. It requires a lot of time and social drive to be put into socialization, then it makes you lose 20 extra minutes. Of course, the sex is kind of the whole point of the game, so removing it isn't really an option ¯\_(ツ)_/¯ Instead, sex may increase relation values in some ways. If your partner is satisfied, they should gain romance and sexual tension. In scenes where one character has the lead, this satisfaction may also translate into domination gains. In situations where characters fail to reach orgasm, this could result in the loss of sexual tension, gain of enmity, or even something completely different if that pleasure was specifically denied. It's possible that these effects are still lacking - if that turns out to be the case I'll consider introducing exp gains too.

- Specific topics

At the moment, there are a lot of mechanics in the game with unused potential - potential that could be easily unlocked by properly linking those mechanics. For instance, specific topics, such as sex and relationships proposals, could also be linked to willpower and social drive: depending on a character's thoughts on someone else, any proposal would calculate a score. On certain thresholds, these scores impose a willpower penalty for rejecting that proposal. What would be a practical example of this? Suppose Padmiri has 8 levels of submission and sexual tension and 4 levels of domination towards Valtan; then Valtan demands that Padmiri becomes her servant. The levels on submission and sexual tension increase the score, while the domination ones decrease it; since the score would be high enough, Padmiri would need to spend a lot of willpower to refuse the offer, or even be unable to refuse at all if she doesn't have enough willpower left. This creates situations in which it makes sense for NPCs to actually make these offers. In order to balance this, social interaction proposals would get a social drive cost, and getting refused may have more severe effects.

- Battles

It's possible that battles may be getting dragged for too long, specially if more than one takes place in a single day. This could be solved by increasing the damage of battle moves. The game also needs more painful punishments for going over the infamy limit.

Other stuff:

- New moves

There's not much of a point in adding monster girls to this game if they aren't going to be doing monstergirl stuff! All Candidates but the player will be getting new moves for sex, battles and socialization.

- Character comments

Something planned since the earliest stages of the game was adding generic comments to the characters, specially during sex scenes. There were a few mechanics that I considered more important in the way earlier, but it will be time to add this feature soon.

In the long term:

As it was mentioned in the past, the Candidates are expected to travel through different parts of the Valley during their training. This will happen in Adventures, segments of the game where the typical training-work-socialization cycle will be broken, in favor of different forms of gameplay.

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