Animations progress report and medium term goals


Have a sneak peek on what Chili Cherry and I were working on last week: Link with adult content

Not showing all sprites because the export process still has a few rough spots around the edges that we have to fix, but we're overcoming more and more obstacles by the day!

During the next week, I'll focus a lot of attention into defining features and goals for the updates between the first and the second adventures. I already have a long non-exhaustive list of things that the game needs and/or the audience has been demanding, but if you have any specific suggestions, now is a great time to persuade me to include them!

- Implement the first batch of animations.
- Inviting Candidates or Passion Temple guests to share a bedroom for the night.
- Coalitions against leading (very high merit) or infamous characters, making it harder for anyone to stay on top indisputed.
- Rework battle scene AI.
- Learn monster actions from Artume at the Passion Temple.
- Buy gifts for other characters.

- Characters getting orgasms at the same time during generic sex scenes has extra effects.
- Tweak the formula determining mindblowing orgasms.
- Kick action made usable by pinned characters against pinning characters.
- Characters who favor cooperation but have no allies prioritize getting allies.
- Consider rebalance of several actions, including aethereal chains.
- Update AI to A) make NPCs ask for the player to be lent for sex, when the player is a submissive to another character, B) make better use of transformations.
- Adjustments to conversation specific topics success formula.
- Challenges/Infamy/Merit rebalance.
- Consider drive changes from battle demands for rebalance.
- Conversation action "Do nothing" restores very small amounts of social drive.
- Tutors give priority to training their highest stats when they have pupils.
- Attacks by KOed characters aren't shown in descriptions.
- Show special relationships on character status screen.
- Required exp to level up a stat available as a tooltip in the character status screen.
- Fix follow/unfollow requests loops.

- Version 0.4 skip: A lot of data optimization will be made for this update, rendering saves from v0.3 unusable but improving data usage and reducing issues with Twine.

And naturally:

- More character-specific banter.
- More scene actions.
- More conversation actions.
- More items.
- More body paintings.
- More story events.
- More Varyonte shenanigans.
- More Unholy Arts!

Further ideas are most welcome on the game's Discord server, on the channel #reviews-and-feedback. I'll be reading you!

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Comments

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(+2)

If you're invited to have sex as the bottom and others decide to join, how about allowing them to take lead? It can honestly get somewhat stale with only one person as the lead. Or you could let them decide whether they want to participate as a top or bottom depending on their current mood and general disposition. I kinda like that idea, though I'm not sure how hard it would be to implement

The issue with that is that the sex as dominant conversation option is meant for whenever a character/player wants to be the top. There's the possibility of scenes with shared lead where some characters have their lead disabled (effectively making it a scene with some characters acting as top and others acting as bottom), but I don't remember what the exact requirements to get them to trigger were.

I think there was that scene with Val and Mir after breakfast where you and Val would share the lead with Mir being locked in as a bottom if you decided to side with Val. Don't really remember any non-story scenes where it happened though. 

I mean I get why it works the way it does, it was just something that I noticed - in part because the story scenes introduced something like that. And after several instances of being immobilised while the top was busy with someone else, I couldn't help but wonder how to get a bit more variety 

That's a story-dictated sex scene that specifically works that way, but there's also a way to get them with the currently existing gameplay mechanics, as a generic scene.