I intend to make the Supporter version available outside of Patreon, but only when the game is closer to getting finished. We're nowhere near close to that point though.
So I love this game. Really. The mechanics, the scenes, and so on... But I just have one question : Where do we shop ? I did not read everything when the guys came for gifting us toys or weapons, (Shame on me). But now, I could not find them, and I'm seeing all the others using toys when submitting others so...
Thanks in advance, and Dev, keep it up, I really like this hidden gem
Once they show up for the first time, they show up at random times, getting an option to buy from them at the end of the day at the personal room menu. You're guaranteed to be able to buy from them on the day they first appear.
Heya! Love the game and not sure if this is the correct place to post a suggestion or ask a minor question.
Is there a plan to add hotkeys for future builds so it's possible to select options without moving the mouse so much. Outside of combat I mean. (not sure how much work or if it would even be possible because of how some of the menus works ^^;;) Keep up the great work, and thanks for this lovely game and story so far, I'll def be pledging on patreon in the nearby future!
Glad to hear you like the game! The priorities right now are working on the second adventure and implementing all the art Chili Cherry is working on, so new QoL features have to wait for a while.
I'm loving this game so far, it's really cool how the other Candidates actually interact with each other and change their relationships even without your intervention.
I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are? Sometimes when i want to talk to one of them they'll be doing something else, and i either have to go back and forth a lot between two places and hope they don't start a different activity, or train/rest for an hour, but by then they'll have moved and i have no idea where they are. It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks, they often get horny and invite someone else to fuck, after which i lose track of them.
Gotta say, this game is something special. I do think SOME of the features might be better if you could see under the hood a little less (like exact numerical moods in conversations) because it really does feel natural to interact with the characters, but it's held back a little bit by knowing exactly how it works, if that makes sense? I do think the option for numerical values should exist though.
Not sure if I'm getting my point across, but I think in a few places it'd actually be cool to, by default, know less. The core systems of the game are legitimately strong enough to do without that though!
Like seriously, I cannot understate how unique this game is. I had an hours-long talk with my friend who's majoring in game development about the way the game works, and it is unlike anything they've ever seen.
(Oh, and completely unrelated, but if you could make Charisma a more viable stat to focus in, that would be cool. It'd fit the lore a bit better in my opinion.)
I feel like charisma is right where it is right now. Physical and magical builds are better for combat, while social builds are stronger at building relationships faster, which you can leverage to avoid undesirable confrontations. It also has a few situational combat actions that it's good for, and it helps to pass some checks during the story. Perhaps you should not focus only on charisma.
How come other candidates can also use the spells you learn from the Mysterious Woman (forgot her name)? They always keep mentioning how strange it is that we use it yet they constantly use Hypnotic Glance, Draining Kiss, and Etheral Chains
They can use them from the start of the game if you select a non-canon options in the settings that give them some of those actions. Alternatively, Artume helps the Candidates learn those actions later, but the player character didn't have that option during the earlier weeks.
Thank you for the reply, I have been very confused. I don't believe I've activated any settings, but I am using v0.4 if that changes anything. Just for further information, what settings cause this to happen?
and I sit and think why they have all the skills from which I was given only one to choose. The game feels a little unfair because of this, even on normal difficulty. I lost some fights solely because the enemies had these skills.
In general, I think the settings at the beginning of the game could use better explanations.
You can play the game on smartphone through the app JoiPlay. I'm not really putting a focus towards supporting it, but it apparently works well enough.
In the opening, when the regent starts her monologue, she mentions "you must become dign agents of the Goddess", is that a typo or is it an english word i don't know?
Man, where was this page when i was trying to search for it? Ah well, if people have better luck looking this up than me then hopefully this can let them learn a new word! So you know, do what you want
hello, I found it in the settings but after that it became impossible to play, where I don’t press everywhere it says about a problem with a creaking and refuses to work
We can change the number of turns, but I'd like a setting where all characters deal more "damage" on each action, with the effects also being buffed. Ie climax faster with fewer turns. As it stands it feels too slow. This is also and moreso true for socialization.
Yeah, when you have long-term goals you're working towards every day socialization can become really tedious with how long it takes to get the same outcome over and over again
A lot of the descriptions that give an expression for how certain numbers are calculated seem to be slightly incorrect.
One small example being, in order to spy on two lovers at the Union Lake Upper Platform in the shapeshifter village you need to pass a stat check of 2 * Agility + Luck + Random 100-sided dice. At least this is the expression according to the game. In actuality, the expression is 2 * Perception + Luck + Random 100-sided dice. Of course there are other ones as well, especially with skills, and probably more I haven't seen since it's pretty frequent in the code. I'd probably double check all the descriptions' expressions match the mathematical expressions used in the code for skills, stat checks, etc..
You're Piku from Discord, right? Thanks again for the bug reports. I'll copypaste here the response to the actions' descriptions for anyone interested:
> The mentioned influence of stats in actions' descriptions refers to the proportion in which each stat influences damage. This means that if the formula for stroke pussy is (agility*1+physique*1)/10 (making it up right now as an example), and the formula for thrust is (physique*1+resilience*1)/5, both are going to mention agility, physique and resilience as contributing x1
(...)
> The descriptions tell you the proportion, not the overall multiplier > This allows you to make the following reasoning: "I like the effects of this action in relation to the stats it says it's dependent on, so if I want it to be an important part of my build, the most important stats are these, in these proportions"
A free game currently providing >15 hours of play time in one playthrough. Here some random thoughts:
It misses important quality of life features like (such a ‘q’ when following someone’).
The “you can only safe at certain points’ system is a bit silly. However if it is technically necessary it is okay.
The game can’t be downloaded vie the itch.io app. Getting that working would make my life as a player a lot easier as itch would keep track what version i have installed and offer me an update when available.
The game loop itself is solid. It could be deepend by having a slight week day structure where the amount of hours in a phase differs.
Even as a dominant with multiple subs i couldn’t get achieve double penetration from different person. dick<->butt + double ended dildo works though.
leaving the water village right after the festival in the A ending seems rushed. An entire day afterwards might be to much and i don’t have a good solution.
A suprising amount of characters werw futas in my play thorugh. I was oftern suprised that that character also is a futa.
having a certain level of skill give you more options to pick when having a conversation might be an interesting reward
the ability to lock restraints only during the night ruins some fun.
there are some high quality texts and some text which are a bit more filler. A trick to steer people to read the quality texts more often is to have a picture as convention if a text is important.
It is a very strange experience if slaves locked in full restraints when invited at night are really likely to be dominant.
How do you accrue more love points than pleasure points during sex scenes? Is it just a matter of using more foreplay actions than full sex actions? Do orgasms increase both love and pleasure points or just pleasure points?
There are a few factors that influence the multipliers for love and pleasure points from sex scenes. The most important ones being: egalitarian scenes incentivize love; domination scenes incentivize pleasure; scenes with only 2 participants incentivize pleasure; scenes with more than 2 participants incentivize love; characters who get ruined orgasms but no normal orgasms will gravitate towards pleasure rather than love
Nersmias isn't currently available to be invited into the Temple through legitimate means. Nonetheless, you'd need Ending A when he is, but that's a long time away.
Hello! I have come across a bug,during the Val and Ate's grape scene. When i tried to watch the scene(not participate in it),the game just froze,after i clicked the Auto-resolve button,meaning,the scene just never ended. It was not an issue when the PC was in the scene,so my guess that the issue was that she was forsed to suck the dick,while the trigger was on the other action. Anyway,the game is extremly fun to play,and i enjoyed it a lot,just wanted to report the bug!
I'm very confused by the "Use[bodypart]" and "Target [bodypart]" mechanic. The description of the mechanic seems to contradict itself. Will "target pussy" make me week to actions involving that part, or will I do more damage when targeting my partners pussy?
Depends on the context. If you have a large "target pussy" preference (in sex actions), you receive from lust damage with actions where you're targetting a pussy, such as scissoring, being scissored, performing vaginal penetration and licking pussy. On the other hand, the combat affinities (one of which is "target pussy") have strength, frailty, resistance and weakness, and all of these stats are independent.
So I really do like this game, but it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening. Even if they themselves are being mounted. I just can't picture that, and it really takes me out of it.
So I hope you can make so that NPCs choose action in the context of what's already happening.
Also, random question, are all the trainees always naked? I mean it's never explicitly stated, but everything seems to suggest that they are. Like, it didn't say they got dressed again after growing a dick at the beginning. I just assumed they did. But in your character status, where it says "clothes", it's blank afterwards, and when in combat, you can grab each other's genitals with ease and there's no talk of getting clothes out the way. So what's going on there? Hehehe.
"it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening"
Go to Settings, find "Multiple full sex continued actions" and select "Disable". It may not completely solve your issue, but you should find sex scenes to become more realistic.
"Also, random question, are all the trainees always naked?"
They really aren't. For speed of gameplay, it is assumed that removing clothes during combat happens really fast, unlike other games with sex-based combat where removing your opponents' clothes requires turns. The "clothes" section at the character status screen requires to special equipment, pretty much like weapons, that will be used to increased stats and sometimes grant extra abilities, but these objects haven't been introduced yet.
There should be cheats available, like improving any of your stats or anything in your relationship whith the other girls, by doing these the game would be simply faster and let you do all interactions possible.
Errr, if you're seriously taking that much lag from a game state, you're doing something very wrong. Bigger games manage to save between 5 and 7 using the same engine (running out of browser-assigned localstorage first instead)
The game state of a web game like this, without having to store images or collision models or much of anything in ram (only the variables for the state, characters, locations) shouldn't be crossing 20MB ram per game state and that's being generous...
A rather inconvenient error in v0.3.10 -- Padmiri's "punishment" scene applies a set of debuffs on her targets, LVAr, LVAr, LVMo (on sidenote, the second LVAr should be probably something like LVLg since it affects legs)
The problem is these debuffs have duration of "-1 day" (until the next day actually) and persist after the scene is finished. *And* the targets can potentially include player's character.
Not only this heavily penalizes affected characters' stats, and makes them use most of combat/sex actions, but also makes them unable to participate in conversations, as the only action available to them is "Apologize".
Hi Stm. I've checked the code related to this report and I've confirmed that the Long-term vined legs status effect had a wrong acronym, which has already been corrected in the base code and will be made effective in the next build. Everything else would seem to be working as intended: if you suffer these status effects they should last until the end of the day, and thus you should play extremely carefully and even choose to follow a different character. There is another status effect that you may potentially suffer through the Gleaming Caverns adventure that has somewhat less extreme effects, but lasts for several days.
The thing that confused me was, these vines are applied to your character and others by Padmiri and they apparently prevent you from making any actions during that scene, and this is fine and understandable. But then after the scene ends, you're told Padmiri is going to leave you like that... yet somehow you magically gain ability to move around and perform (some) actions again. How, it's never explained or addressed. So it creates impression descriptions and effects aren't on the same page, and something bugged out.
Also, having the ability to do any real talk disabled for that day (including the social phase) doesn't make you "play extremely carefully", but it prevents you from playing the social part of the game on that day at all.
If it's all intentional, then these feel like extremely harsh penalties for just choosing scene option, and given you don't gain anything in return it effectively renders this option pointless -- the player might fall for it during their first playthrough, and even if they don't just reload right there and then, in subsequent games they're bound to pick instead "fuck it, am out of here" or anything else that doesn't just ruin entire day worth of training for zero gain. I mean, you give the player a choice between smashing themselves in the dick, and not smashing themselves in the dick. That ain't much of a choice at all /s
On separate note (a propos of dicks), i like the positioning/actions things this game uses; sparked a few observations, tho:
* kind of surprised me oral interactions are limited to one-sided dominant/submissive arrangements, and there's no 69 position for equal opportunity oral actions
* for herm characters mutual penetration tends to be very common in the game (like, multiple times in nearly every encounter common) but in "reality" it's pretty hard to pull off as it'd require quite specific body arrangement, sort of a reverse cowgirl and 69 crossover. Simply so the body parts can line up instead of getting in each other's way. So it might make some sense to have such mutual penetration as specific (CA) that's only enabled in such separate pose (maybe the 69 one if it was added) and limit regular mounting positions to either penetration or getting penetrated, but not both at the same time? It'd feel less jarring this way.
"the player might fall for it during their first playthrough, and even if they don't just reload right there and then, in subsequent games they're bound to pick instead "fuck it, am out of here" "
There are more outcomes to that scene than those two, though you may not be able to access them if you don't have either the correct relationship stats with Padmiri, hypnosis, or aethereal chains.
"* kind of surprised me oral interactions are limited to one-sided dominant/submissive arrangements, and there's no 69 position for equal opportunity oral actions"
I've stopped adding generic sex actions until the first adventure is finished, more will come later.
"* for herm characters mutual penetration tends to be very common in the game (like, multiple times in nearly every encounter common) but in "reality" it's pretty hard to pull off as it'd require quite specific body arrangement, sort of a reverse cowgirl and 69 crossover."
You can prevent this from happening by disabling the "Multiple full sex continued actions" option in the settings.
"There are more outcomes to that scene than those two, though you may not be able to access them if you don't have either the correct relationship stats with Padmiri, hypnosis, or aethereal chains."
I realize that, these are what i meant by "anything else" in my reply. My point was the harsh penalty applied with the option in question makes that particular option something no player is likely to pick willingly, when they have much better alternatives. Cancelling the debuffs after the scene is done would alleviate this issue, and bring it on par with other options available to the player in that scene.
"You can prevent this from happening by disabling the "Multiple full sex continued actions" option in the settings."
Ohh, thank you. I left the settings in default state to see what the game was like with them, and overlooked that's what the option would do. That solves the problem, then.
Unrelated, but wondering -- is there any particular reason your autosave is using Save.slots instead of Save.autosave for its location? Just feels a bit weird to see the autosave slot in the saves requester empty (and getting one manual save slot less)
"is there any particular reason your autosave is using Save.slots instead of Save.autosave for its location?"
It's been ages since I coded that, but it probably was due to having access to code that referenced how to use JS to overwrite a manual save slot but not how to use the auto slot. Using the auto slot would make it more intuitive, but losing manual slots isn't really an issue since the game tends to lag down a lot when several slots are currently being used.
I love the art! Really looking forward to the eventual male romance options, as a straight woman, there are far too few games that let you play as a female protag like this. Do all of the female interests have the futa option?
Glad you like the game! You have options to customize who becomes a futa at the start of the game out of the six starting protagonists (all six characters, only the player, or only the five other protagonists). Once you reach the first adventure, doing a side-quest (you will know who's the character related to it) will unlock transformation options, which allows you to change the genitals of any character simulated at the Passion Temple.
← Return to erotic game
Comments
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I have no idea of the chat system stats
Wish i could download this through the Itch.io App.
Hey Patreon doesn't work for me have you considered putting up a paid version on here instead for a lump sum instead?
I intend to make the Supporter version available outside of Patreon, but only when the game is closer to getting finished. We're nowhere near close to that point though.
Sounds good had to contact my bank to work it seems Patreon gets flagged on some security checks for whatever the reason.
This is really a very inspiring and interesting game!
I love this segment of the Internet for the interesting things that sometimes hide in it.
I will be glad to follow the development of this game, because I really like it
Is there any way I can change the game language?
Other than completely translating it, no.
I love all aspects of this game EXCEPT ONE THING that i truly hate the most which is the power of save load get limited
Would this game ever be for android or is it to hard to make it work on android
I don't offer official support, but plenty of players manage to get it to work through JoiPlay.
So I love this game. Really. The mechanics, the scenes, and so on...
But I just have one question : Where do we shop ? I did not read everything when the guys came for gifting us toys or weapons, (Shame on me). But now, I could not find them, and I'm seeing all the others using toys when submitting others so...
Thanks in advance, and Dev, keep it up, I really like this hidden gem
Once they show up for the first time, they show up at random times, getting an option to buy from them at the end of the day at the personal room menu. You're guaranteed to be able to buy from them on the day they first appear.
Heya! Love the game and not sure if this is the correct place to post a suggestion or ask a minor question.
Is there a plan to add hotkeys for future builds so it's possible to select options without moving the mouse so much. Outside of combat I mean. (not sure how much work or if it would even be possible because of how some of the menus works ^^;;)
Keep up the great work, and thanks for this lovely game and story so far, I'll def be pledging on patreon in the nearby future!
Glad to hear you like the game! The priorities right now are working on the second adventure and implementing all the art Chili Cherry is working on, so new QoL features have to wait for a while.
HIDDEN GEM i should say
I'm loving this game so far, it's really cool how the other Candidates actually interact with each other and change their relationships even without your intervention.
I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are? Sometimes when i want to talk to one of them they'll be doing something else, and i either have to go back and forth a lot between two places and hope they don't start a different activity, or train/rest for an hour, but by then they'll have moved and i have no idea where they are. It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks, they often get horny and invite someone else to fuck, after which i lose track of them.
"I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are?"
No plans for this, you'll have to look for them.
"It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks"
Once you've unlocked following interations, you can take one of them to your room, where the other characters won't be able to follow you.
Oh lmao i didn't think of taking me to my room, that actually helps a lot. Thanks for answering!
Gotta say, this game is something special. I do think SOME of the features might be better if you could see under the hood a little less (like exact numerical moods in conversations) because it really does feel natural to interact with the characters, but it's held back a little bit by knowing exactly how it works, if that makes sense? I do think the option for numerical values should exist though.
Not sure if I'm getting my point across, but I think in a few places it'd actually be cool to, by default, know less. The core systems of the game are legitimately strong enough to do without that though!
Like seriously, I cannot understate how unique this game is. I had an hours-long talk with my friend who's majoring in game development about the way the game works, and it is unlike anything they've ever seen.
(Oh, and completely unrelated, but if you could make Charisma a more viable stat to focus in, that would be cool. It'd fit the lore a bit better in my opinion.)
I'm glad you're enjoying the game!
I feel like charisma is right where it is right now. Physical and magical builds are better for combat, while social builds are stronger at building relationships faster, which you can leverage to avoid undesirable confrontations. It also has a few situational combat actions that it's good for, and it helps to pass some checks during the story. Perhaps you should not focus only on charisma.
True! My first run was kinda too charisma-centered but I've had better luck with a less specialized build. Thanks for the response though!
How come other candidates can also use the spells you learn from the Mysterious Woman (forgot her name)? They always keep mentioning how strange it is that we use it yet they constantly use Hypnotic Glance, Draining Kiss, and Etheral Chains
They can use them from the start of the game if you select a non-canon options in the settings that give them some of those actions. Alternatively, Artume helps the Candidates learn those actions later, but the player character didn't have that option during the earlier weeks.
Thank you for the reply, I have been very confused. I don't believe I've activated any settings, but I am using v0.4 if that changes anything. Just for further information, what settings cause this to happen?
NPC Candidates bonuses
and I sit and think why they have all the skills from which I was given only one to choose. The game feels a little unfair because of this, even on normal difficulty. I lost some fights solely because the enemies had these skills.
In general, I think the settings at the beginning of the game could use better explanations.
Hover over the (?) next to each setting and you will be explained what each setting does.
How do I get the best ending on the Gleaming Caverns content?
Get the guide here at the end of the post:
https://www.patreon.com/posts/unholy-arts-0-3-72247107
Secondary male characters eventually joining (optionally)
For the love of everything out there, I hope we get at least one lovable idiot. That, and a straight man (no pun intended).
"Oh, you like girls? Cool, me too! Want to talk about girls together?"
*sips tea and turns page in book* "Remember to use protection, girls. We don't to replace the beds now, do we?"
"If any of you get it on in the kitchen, the food we restock is coming out of your pockets."
"... You got it all over everyone's breakfast. You know what? Screw it. I'm getting takeout."
Any plans for Android compatibility?
You can play the game on smartphone through the app JoiPlay. I'm not really putting a focus towards supporting it, but it apparently works well enough.
Cool. Not the first time I've had to do that
In the opening, when the regent starts her monologue, she mentions "you must become dign agents of the Goddess", is that a typo or is it an english word i don't know?
While it does exist in English ( https://en.wiktionary.org/wiki/dign ) perhaps it's rare enough to justify changing it for worthy.
Man, where was this page when i was trying to search for it? Ah well, if people have better luck looking this up than me then hopefully this can let them learn a new word! So you know, do what you want
Download the version 0.4.0b, it got patched just this morning.
Can i OFF Futanari?
Yes, check the settings.
hello, I found it in the settings but after that it became impossible to play, where I don’t press everywhere it says about a problem with a creaking and refuses to work
script*
I cannot know where the problem comes from without more data. I could look into it if you send me the save.
On the save menu, click on "Save to Disk", get the file, and send it to me on the game's Discord channel through the "bugs and typos reports" section.
What's the difference between the 25 and 24,and also i can't save my progress in joiplay, please fix it
You have access to all the changelogs in Patreon. These are the changelogs for version 0.3.25:
https://www.patreon.com/posts/unholy-arts-0-3-89320974
https://www.patreon.com/posts/unholy-arts-v0-3-89844803
how about the joiplay, it says that the saving is disallowed on this passage, can you fix it
Save on the passages where the game tells you it's allowed to save.
Can you add a way to increase the speed of dialogue, combat, etc? Like an "actions have more weight" setting? It's just too slow.
What do you mean, exactly?
We can change the number of turns, but I'd like a setting where all characters deal more "damage" on each action, with the effects also being buffed. Ie climax faster with fewer turns. As it stands it feels too slow. This is also and moreso true for socialization.
Yeah, when you have long-term goals you're working towards every day socialization can become really tedious with how long it takes to get the same outcome over and over again
takes a little getting used to but honestly looking forward to seeing more of this game, is on my list of games to check back in on now and again!
A lot of the descriptions that give an expression for how certain numbers are calculated seem to be slightly incorrect.
One small example being, in order to spy on two lovers at the Union Lake Upper Platform in the shapeshifter village you need to pass a stat check of 2 * Agility + Luck + Random 100-sided dice. At least this is the expression according to the game. In actuality, the expression is 2 * Perception + Luck + Random 100-sided dice. Of course there are other ones as well, especially with skills, and probably more I haven't seen since it's pretty frequent in the code. I'd probably double check all the descriptions' expressions match the mathematical expressions used in the code for skills, stat checks, etc..
You're Piku from Discord, right? Thanks again for the bug reports. I'll copypaste here the response to the actions' descriptions for anyone interested:
> The mentioned influence of stats in actions' descriptions refers to the proportion in which each stat influences damage. This means that if the formula for stroke pussy is (agility*1+physique*1)/10 (making it up right now as an example), and the formula for thrust is (physique*1+resilience*1)/5, both are going to mention agility, physique and resilience as contributing x1
(...)
> The descriptions tell you the proportion, not the overall multiplier
> This allows you to make the following reasoning: "I like the effects of this action in relation to the stats it says it's dependent on, so if I want it to be an important part of my build, the most important stats are these, in these proportions"
It appears that "Use Breasts" is missing in setting sex preferences.
Also I think it would be interesting if some headshaving could be included (by masters to slaves)
A free game currently providing >15 hours of play time in one playthrough. Here some random thoughts:
How do you accrue more love points than pleasure points during sex scenes? Is it just a matter of using more foreplay actions than full sex actions? Do orgasms increase both love and pleasure points or just pleasure points?
There are a few factors that influence the multipliers for love and pleasure points from sex scenes. The most important ones being: egalitarian scenes incentivize love; domination scenes incentivize pleasure; scenes with only 2 participants incentivize pleasure; scenes with more than 2 participants incentivize love; characters who get ruined orgasms but no normal orgasms will gravitate towards pleasure rather than love
No. Pregnancy will only be implemented as optional content at the very end of the game, otherwise it'd be too conflicting with the story.
In version 3.19 on which day will Nersmias be allowed back in the temple?(twisted festival ending B)
Nersmias isn't currently available to be invited into the Temple through legitimate means. Nonetheless, you'd need Ending A when he is, but that's a long time away.
Hello! I have come across a bug,during the Val and Ate's grape scene. When i tried to watch the scene(not participate in it),the game just froze,after i clicked the Auto-resolve button,meaning,the scene just never ended. It was not an issue when the PC was in the scene,so my guess that the issue was that she was forsed to suck the dick,while the trigger was on the other action. Anyway,the game is extremly fun to play,and i enjoyed it a lot,just wanted to report the bug!
Thanks for the comment. Despite the late reply, I added a note to remember to look into the issue before the next release.
Will there ever be an android port?
Try using Joiplay to play the game on mobile.
I'm very confused by the "Use[bodypart]" and "Target [bodypart]" mechanic. The description of the mechanic seems to contradict itself. Will "target pussy" make me week to actions involving that part, or will I do more damage when targeting my partners pussy?
Depends on the context. If you have a large "target pussy" preference (in sex actions), you receive from lust damage with actions where you're targetting a pussy, such as scissoring, being scissored, performing vaginal penetration and licking pussy. On the other hand, the combat affinities (one of which is "target pussy") have strength, frailty, resistance and weakness, and all of these stats are independent.
Yeah, I was being dumb. I missed half the in-game explanation. Made a lot more sense once I read that. thanks for the help, though.
So I really do like this game, but it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening. Even if they themselves are being mounted. I just can't picture that, and it really takes me out of it.
So I hope you can make so that NPCs choose action in the context of what's already happening.
Also, random question, are all the trainees always naked? I mean it's never explicitly stated, but everything seems to suggest that they are. Like, it didn't say they got dressed again after growing a dick at the beginning. I just assumed they did. But in your character status, where it says "clothes", it's blank afterwards, and when in combat, you can grab each other's genitals with ease and there's no talk of getting clothes out the way. So what's going on there? Hehehe.
Hi HHFan, glad that you're enjoying the game!
"it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening"
Go to Settings, find "Multiple full sex continued actions" and select "Disable". It may not completely solve your issue, but you should find sex scenes to become more realistic.
"Also, random question, are all the trainees always naked?"
They really aren't. For speed of gameplay, it is assumed that removing clothes during combat happens really fast, unlike other games with sex-based combat where removing your opponents' clothes requires turns. The "clothes" section at the character status screen requires to special equipment, pretty much like weapons, that will be used to increased stats and sometimes grant extra abilities, but these objects haven't been introduced yet.
There should be cheats available, like improving any of your stats or anything in your relationship whith the other girls, by doing these the game would be simply faster and let you do all interactions possible.
And last, put images to the sex scenes
Cheats are available in the Supporter version, in Patreon. Sex scenes will slowly get animated starting some time soon.
Any wiki?
Not that I know of. I'm sure a lot of people will be grateful if you start one though.
Thanks very much for disabling undo button. There are very many bugs in the game and infinite cycles.
Allowing more than one game state in the game spikes the required memory, extremely increasing the lag.
Errr, if you're seriously taking that much lag from a game state, you're doing something very wrong. Bigger games manage to save between 5 and 7 using the same engine (running out of browser-assigned localstorage first instead)
The game state of a web game like this, without having to store images or collision models or much of anything in ram (only the variables for the state, characters, locations) shouldn't be crossing 20MB ram per game state and that's being generous...
A rather inconvenient error in v0.3.10 -- Padmiri's "punishment" scene applies a set of debuffs on her targets, LVAr, LVAr, LVMo (on sidenote, the second LVAr should be probably something like LVLg since it affects legs)
The problem is these debuffs have duration of "-1 day" (until the next day actually) and persist after the scene is finished. *And* the targets can potentially include player's character.
Not only this heavily penalizes affected characters' stats, and makes them use most of combat/sex actions, but also makes them unable to participate in conversations, as the only action available to them is "Apologize".
Hi Stm. I've checked the code related to this report and I've confirmed that the Long-term vined legs status effect had a wrong acronym, which has already been corrected in the base code and will be made effective in the next build. Everything else would seem to be working as intended: if you suffer these status effects they should last until the end of the day, and thus you should play extremely carefully and even choose to follow a different character. There is another status effect that you may potentially suffer through the Gleaming Caverns adventure that has somewhat less extreme effects, but lasts for several days.
The thing that confused me was, these vines are applied to your character and others by Padmiri and they apparently prevent you from making any actions during that scene, and this is fine and understandable. But then after the scene ends, you're told Padmiri is going to leave you like that... yet somehow you magically gain ability to move around and perform (some) actions again. How, it's never explained or addressed. So it creates impression descriptions and effects aren't on the same page, and something bugged out.
Also, having the ability to do any real talk disabled for that day (including the social phase) doesn't make you "play extremely carefully", but it prevents you from playing the social part of the game on that day at all.
If it's all intentional, then these feel like extremely harsh penalties for just choosing scene option, and given you don't gain anything in return it effectively renders this option pointless -- the player might fall for it during their first playthrough, and even if they don't just reload right there and then, in subsequent games they're bound to pick instead "fuck it, am out of here" or anything else that doesn't just ruin entire day worth of training for zero gain. I mean, you give the player a choice between smashing themselves in the dick, and not smashing themselves in the dick. That ain't much of a choice at all /s
On separate note (a propos of dicks), i like the positioning/actions things this game uses; sparked a few observations, tho:
* kind of surprised me oral interactions are limited to one-sided dominant/submissive arrangements, and there's no 69 position for equal opportunity oral actions
* for herm characters mutual penetration tends to be very common in the game (like, multiple times in nearly every encounter common) but in "reality" it's pretty hard to pull off as it'd require quite specific body arrangement, sort of a reverse cowgirl and 69 crossover. Simply so the body parts can line up instead of getting in each other's way. So it might make some sense to have such mutual penetration as specific (CA) that's only enabled in such separate pose (maybe the 69 one if it was added) and limit regular mounting positions to either penetration or getting penetrated, but not both at the same time? It'd feel less jarring this way.
"the player might fall for it during their first playthrough, and even if they don't just reload right there and then, in subsequent games they're bound to pick instead "fuck it, am out of here" "
There are more outcomes to that scene than those two, though you may not be able to access them if you don't have either the correct relationship stats with Padmiri, hypnosis, or aethereal chains.
"* kind of surprised me oral interactions are limited to one-sided dominant/submissive arrangements, and there's no 69 position for equal opportunity oral actions"
I've stopped adding generic sex actions until the first adventure is finished, more will come later.
"* for herm characters mutual penetration tends to be very common in the game (like, multiple times in nearly every encounter common) but in "reality" it's pretty hard to pull off as it'd require quite specific body arrangement, sort of a reverse cowgirl and 69 crossover."
You can prevent this from happening by disabling the "Multiple full sex continued actions" option in the settings.
"There are more outcomes to that scene than those two, though you may not be able to access them if you don't have either the correct relationship stats with Padmiri, hypnosis, or aethereal chains."
I realize that, these are what i meant by "anything else" in my reply. My point was the harsh penalty applied with the option in question makes that particular option something no player is likely to pick willingly, when they have much better alternatives. Cancelling the debuffs after the scene is done would alleviate this issue, and bring it on par with other options available to the player in that scene.
"You can prevent this from happening by disabling the "Multiple full sex continued actions" option in the settings."
Ohh, thank you. I left the settings in default state to see what the game was like with them, and overlooked that's what the option would do. That solves the problem, then.
Unrelated, but wondering -- is there any particular reason your autosave is using Save.slots instead of Save.autosave for its location? Just feels a bit weird to see the autosave slot in the saves requester empty (and getting one manual save slot less)
"is there any particular reason your autosave is using Save.slots instead of Save.autosave for its location?"
It's been ages since I coded that, but it probably was due to having access to code that referenced how to use JS to overwrite a manual save slot but not how to use the auto slot. Using the auto slot would make it more intuitive, but losing manual slots isn't really an issue since the game tends to lag down a lot when several slots are currently being used.
I love the art! Really looking forward to the eventual male romance options, as a straight woman, there are far too few games that let you play as a female protag like this. Do all of the female interests have the futa option?
Glad you like the game! You have options to customize who becomes a futa at the start of the game out of the six starting protagonists (all six characters, only the player, or only the five other protagonists). Once you reach the first adventure, doing a side-quest (you will know who's the character related to it) will unlock transformation options, which allows you to change the genitals of any character simulated at the Passion Temple.
Are there any plans to add abdl content.
Not really, no.