On the road towards v0.1


Hello, everyone! I recently uploaded a development build to Patreon for supporters of the appropiate tier. Everything new is still WIP, but it will help me to show some of the upcoming content.

As it was previously discussed in the old blog, version 0.1 will introduce the Simulation Cycle, a gameplay section that recreates the daily life in the Temple. The Player and the NPC Candidates will choose their daily activities and how they interact with each other.


The map offers a variety of rooms you can wander around, each of which may have different activities. Each Candidate must make efficient use of their time to avoid falling behind! This is merely the foundation of the system, there are many features to come in the following releases whose synergies will create interesting gameplay. For instance, something planned for v0.2 is the possibility of challenging or assaulting other Candidates, which will force all characters to be careful about how depleted their bars get.

This is a non-exhaustive, general list of the planned features for v0.1:

  • Map/Compass system: given specific map data, characters and AI algorithms, the Player and NPC characters are able to navigate it and engage in different activities and events (Done)
  • Day Cycle (Initiated)
  • Map of the Passion Temple (Done)
  • Short section in which Candidates assign time to work for the Temple (Done)
  • Relations System (Initiated)
  • Socialization System (Initiated)
  • Characters may initiate sex through the Socialization System
  • Personal Room Menu, which allows the Player to visualize useful information, such as their relations with other characters (Initiated, not available in v0.0.5)
  • Character avatars are shown on the relevant story passages
  • Initial relationship values with other Candidates are modified depending on the Player's actions during their introductions
  • Events Calendar: If certain conditions are met, Story Events in traditional Twine format take place
  • Make a few Story Events
  • Patreon Reward: Quickstart Menu
  • Patreon Reward: Cheat Menu
  • Proper balancing of Training Actions
  • Proper balancing of Temple Jobs
  • Characters have drives that influence their behavior (Initiated)
  • Characters' AI are able to engage in the Socialization System
  • Characters' AI uses drives and the character's situation to stablish priorities and give hierarchy to actions and strategies
  • You may look for scrolls in the Main Library, which may provide information about lore and mechanics or access to new abilities
  • Expand the repertoire of actions available in Sex Scenes

Looks like I'm in for a lot of work!

I'm still thinking about the most appropiate design for the socialization system. Take a look here to share your feedback about it.

I'd like to remind you that this project is only sustainable in the long run thanks to your financial backing! The first Patreon goal includes releasing proper documentation for the game's code, which will be of great utility for any modder-to-be. People who donated to the game this month through Itch.io the appropiate amount to qualify for the Patreon's development build reward should have received it by email.

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