Unholy Arts
A downloadable erotic game
Passion, love and power are the cornerstones of the protagonists of Unholy Arts, an erotic fantasy dating sim where six women cooperate and compete to become the next Valley's High Priestess, in an adventure full of yuri, romance and powerplay.
Rol, simulation and Choose Your Own Adventure elements are blend together to create an innovative system where each character makes their own choices according to their goals and desires, which in turn evolve along with their experiences. How will your actions change your companions and your relationships with them? Will they end up under your clutches? Will you... end up under theirs?
- Control your character in dynamic sex scenes. Other characters will act according to their own personality and desires!
- Simulation of the daily life of the Temple's residents.
- Properly distribute your time to become as much of a great Candidate as possible.
- Socialize with the other Candidates through a system that recreates complex moods and relations.
- Develop deep relationships with other Candidates and get them on the proper mood, then take them to bed any day!
- Each character has a lot of parameters representing their preferences, desires, goals and views, that are used to help them make their decisions during sex, during social interactions, and during other daily activities.
- Explore the stories behind the Confined Valley and the Passion Temple, its peoples' lives and secrets.
- Battle system: use magic, slashes or sensual strokes to get your enemies to submit (New!)
- Stablish special relationship types with other characters, including alliances, tutorship, domination or love (New!)
- Convince or force other characters to follow your schemes (New!)
- This will go both ways! If you aren't careful enough, you may become someone else's plaything (New!)
- Many other ways for everyone to get corrupted into hedonism and submission
- Unlucky characters may find themselves locked in bondage, limiting their range of actions
- Embark on adventures with your peers to explore the Valley and its secrets
- Lesbian: The six protagonists, including the Player Character, are women
- Monstergirls: Different kinds of peoples coexist in the Valley, only two of the six tribes are human
- Futanari (optional): Good Avatars of the Goddess are expected to represent her in her truest form
- Your ordinary vanilla tags, including: kissing, caressing, vaginal, oral, threesomes and others
- Soft powerplay (and optional hardcore powerplay)
- Player domination/Player submission and Player top/Player bottom (New!)
- Harem and reversed harem: should depend heavily on the settings and the balance of power between the Candidates. The player should have the means to achieve either result, or none
- Exhibitionism and voyeur
- Slime attacks limiting your character's movements
- Generally lots of corruption
- Bondage and vines
- Transformations
- Hypnosis
- Secondary male characters eventually joining (optionally)
Remember that your support of the game is fundamental to keep it growing. Donate to the project and get access to the supporter version on Patreon for as little as 2€/month, and early access for 5€/month.
Support the development on Patreon
If you want to see this project grow but it's impossible for you to support it financially at the moment, remember to rate, comment and post on itch.io, forums and social media.
Join the Discord server to solve your doubts, submit your suggestions and meet fellow players: https://discord.gg/5qFUw9k
Development team:
Deep Interactivity: Game Design, Programming, Writing, Direction
Chili Cherry: Art, Animations, Illustrations
Collaborators:
Shirarin - Character Portraits and new logo's illustration
Florian "Verdilak" Gelbmann - Game Logo
2D!Pixx - Map Icons - Webpage
Ikumireii - Character Portraits - Ikumireii's art gallery on DeviantArt
Reneg30 - Character Portraits - Reneg30's art gallery on DeviantArt
Status | In development |
Rating | Rated 4.5 out of 5 stars (102 total ratings) |
Author | Deep Interactivity |
Genre | Role Playing, Adventure |
Made with | Twine |
Tags | Dating Sim, Erotic, Lesbian, Life Simulation, Romance, Sandbox, Story Rich, Text based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Candidates Animations Design (NSFW warning)Jun 24, 2024
- New goodies for physical builds on v0.4.3, and start of the second adventure on...Mar 01, 2024
- Version 0.4.0, packing up for the Shartrish SlopesDec 08, 2023
- Wrapping up versions 0.3.X, getting close to the second adventure!Oct 13, 2023
- Battle AI ReworkJun 22, 2023
- Advanced Special Relationships and Intimacy on v0.3.20May 24, 2023
- Sharing the Night on v0.3.19Feb 17, 2023
- First animations now available on the version 0.3.17 Free!Jan 13, 2023
Comments
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Just heard the news that the game is getting canceled, as unfortunate as it is that this game is being canceled it should never come ahead of your health. Thank you for making such an enjoyable game, and good luck in your future endeavors.
hello, just read the unfortunate news on your patreon, as much of a shame it is that you had to cancel this game, you shouldn't feel the need to apologize for your own unfortunate circumstances. Im sorry the world around you has failed you to the point that you struggle to pursue your own ambitions. if it means anything, this was one of the few games i genuinely get excited for updates because i absolutely love the writing and storyline going on, so thank you so much for this wonderful game, and I hope life treats you better in the future.
Okay, so the main theme here is yuri, I mistook it and downloaded it, nvm I hope it's enjoyable atleast.
I have no idea of the chat system stats
Wish i could download this through the Itch.io App.
Hey Patreon doesn't work for me have you considered putting up a paid version on here instead for a lump sum instead?
I intend to make the Supporter version available outside of Patreon, but only when the game is closer to getting finished. We're nowhere near close to that point though.
Sounds good had to contact my bank to work it seems Patreon gets flagged on some security checks for whatever the reason.
I'll wait for it to happen, so promise me you'll release 1.0.0 in future
This is really a very inspiring and interesting game!
I love this segment of the Internet for the interesting things that sometimes hide in it.
I will be glad to follow the development of this game, because I really like it
Is there any way I can change the game language?
Other than completely translating it, no.
I love all aspects of this game EXCEPT ONE THING that i truly hate the most which is the power of save load get limited
Would this game ever be for android or is it to hard to make it work on android
I don't offer official support, but plenty of players manage to get it to work through JoiPlay.
So I love this game. Really. The mechanics, the scenes, and so on...
But I just have one question : Where do we shop ? I did not read everything when the guys came for gifting us toys or weapons, (Shame on me). But now, I could not find them, and I'm seeing all the others using toys when submitting others so...
Thanks in advance, and Dev, keep it up, I really like this hidden gem
Once they show up for the first time, they show up at random times, getting an option to buy from them at the end of the day at the personal room menu. You're guaranteed to be able to buy from them on the day they first appear.
Heya! Love the game and not sure if this is the correct place to post a suggestion or ask a minor question.
Is there a plan to add hotkeys for future builds so it's possible to select options without moving the mouse so much. Outside of combat I mean. (not sure how much work or if it would even be possible because of how some of the menus works ^^;;)
Keep up the great work, and thanks for this lovely game and story so far, I'll def be pledging on patreon in the nearby future!
Glad to hear you like the game! The priorities right now are working on the second adventure and implementing all the art Chili Cherry is working on, so new QoL features have to wait for a while.
HIDDEN GEM i should say
I'm loving this game so far, it's really cool how the other Candidates actually interact with each other and change their relationships even without your intervention.
I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are? Sometimes when i want to talk to one of them they'll be doing something else, and i either have to go back and forth a lot between two places and hope they don't start a different activity, or train/rest for an hour, but by then they'll have moved and i have no idea where they are. It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks, they often get horny and invite someone else to fuck, after which i lose track of them.
"I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are?"
No plans for this, you'll have to look for them.
"It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks"
Once you've unlocked following interations, you can take one of them to your room, where the other characters won't be able to follow you.
Oh lmao i didn't think of taking me to my room, that actually helps a lot. Thanks for answering!
Gotta say, this game is something special. I do think SOME of the features might be better if you could see under the hood a little less (like exact numerical moods in conversations) because it really does feel natural to interact with the characters, but it's held back a little bit by knowing exactly how it works, if that makes sense? I do think the option for numerical values should exist though.
Not sure if I'm getting my point across, but I think in a few places it'd actually be cool to, by default, know less. The core systems of the game are legitimately strong enough to do without that though!
Like seriously, I cannot understate how unique this game is. I had an hours-long talk with my friend who's majoring in game development about the way the game works, and it is unlike anything they've ever seen.
(Oh, and completely unrelated, but if you could make Charisma a more viable stat to focus in, that would be cool. It'd fit the lore a bit better in my opinion.)
I'm glad you're enjoying the game!
I feel like charisma is right where it is right now. Physical and magical builds are better for combat, while social builds are stronger at building relationships faster, which you can leverage to avoid undesirable confrontations. It also has a few situational combat actions that it's good for, and it helps to pass some checks during the story. Perhaps you should not focus only on charisma.
True! My first run was kinda too charisma-centered but I've had better luck with a less specialized build. Thanks for the response though!
How come other candidates can also use the spells you learn from the Mysterious Woman (forgot her name)? They always keep mentioning how strange it is that we use it yet they constantly use Hypnotic Glance, Draining Kiss, and Etheral Chains
They can use them from the start of the game if you select a non-canon options in the settings that give them some of those actions. Alternatively, Artume helps the Candidates learn those actions later, but the player character didn't have that option during the earlier weeks.
Thank you for the reply, I have been very confused. I don't believe I've activated any settings, but I am using v0.4 if that changes anything. Just for further information, what settings cause this to happen?
NPC Candidates bonuses
and I sit and think why they have all the skills from which I was given only one to choose. The game feels a little unfair because of this, even on normal difficulty. I lost some fights solely because the enemies had these skills.
In general, I think the settings at the beginning of the game could use better explanations.
Hover over the (?) next to each setting and you will be explained what each setting does.
How do I get the best ending on the Gleaming Caverns content?
Get the guide here at the end of the post:
https://www.patreon.com/posts/unholy-arts-0-3-72247107
Secondary male characters eventually joining (optionally)
For the love of everything out there, I hope we get at least one lovable idiot. That, and a straight man (no pun intended).
"Oh, you like girls? Cool, me too! Want to talk about girls together?"
*sips tea and turns page in book* "Remember to use protection, girls. We don't to replace the beds now, do we?"
"If any of you get it on in the kitchen, the food we restock is coming out of your pockets."
"... You got it all over everyone's breakfast. You know what? Screw it. I'm getting takeout."
Any plans for Android compatibility?
You can play the game on smartphone through the app JoiPlay. I'm not really putting a focus towards supporting it, but it apparently works well enough.
Cool. Not the first time I've had to do that
In the opening, when the regent starts her monologue, she mentions "you must become dign agents of the Goddess", is that a typo or is it an english word i don't know?
While it does exist in English ( https://en.wiktionary.org/wiki/dign ) perhaps it's rare enough to justify changing it for worthy.
Man, where was this page when i was trying to search for it? Ah well, if people have better luck looking this up than me then hopefully this can let them learn a new word! So you know, do what you want
Download the version 0.4.0b, it got patched just this morning.
Can i OFF Futanari?
Yes, check the settings.
hello, I found it in the settings but after that it became impossible to play, where I don’t press everywhere it says about a problem with a creaking and refuses to work
script*
I cannot know where the problem comes from without more data. I could look into it if you send me the save.
On the save menu, click on "Save to Disk", get the file, and send it to me on the game's Discord channel through the "bugs and typos reports" section.
What's the difference between the 25 and 24,and also i can't save my progress in joiplay, please fix it
You have access to all the changelogs in Patreon. These are the changelogs for version 0.3.25:
https://www.patreon.com/posts/unholy-arts-0-3-89320974
https://www.patreon.com/posts/unholy-arts-v0-3-89844803
how about the joiplay, it says that the saving is disallowed on this passage, can you fix it
Save on the passages where the game tells you it's allowed to save.
Can you add a way to increase the speed of dialogue, combat, etc? Like an "actions have more weight" setting? It's just too slow.
What do you mean, exactly?
We can change the number of turns, but I'd like a setting where all characters deal more "damage" on each action, with the effects also being buffed. Ie climax faster with fewer turns. As it stands it feels too slow. This is also and moreso true for socialization.
Yeah, when you have long-term goals you're working towards every day socialization can become really tedious with how long it takes to get the same outcome over and over again
takes a little getting used to but honestly looking forward to seeing more of this game, is on my list of games to check back in on now and again!
A lot of the descriptions that give an expression for how certain numbers are calculated seem to be slightly incorrect.
One small example being, in order to spy on two lovers at the Union Lake Upper Platform in the shapeshifter village you need to pass a stat check of 2 * Agility + Luck + Random 100-sided dice. At least this is the expression according to the game. In actuality, the expression is 2 * Perception + Luck + Random 100-sided dice. Of course there are other ones as well, especially with skills, and probably more I haven't seen since it's pretty frequent in the code. I'd probably double check all the descriptions' expressions match the mathematical expressions used in the code for skills, stat checks, etc..
You're Piku from Discord, right? Thanks again for the bug reports. I'll copypaste here the response to the actions' descriptions for anyone interested:
> The mentioned influence of stats in actions' descriptions refers to the proportion in which each stat influences damage. This means that if the formula for stroke pussy is (agility*1+physique*1)/10 (making it up right now as an example), and the formula for thrust is (physique*1+resilience*1)/5, both are going to mention agility, physique and resilience as contributing x1
(...)
> The descriptions tell you the proportion, not the overall multiplier
> This allows you to make the following reasoning: "I like the effects of this action in relation to the stats it says it's dependent on, so if I want it to be an important part of my build, the most important stats are these, in these proportions"
It appears that "Use Breasts" is missing in setting sex preferences.
Also I think it would be interesting if some headshaving could be included (by masters to slaves)
A free game currently providing >15 hours of play time in one playthrough. Here some random thoughts:
How do you accrue more love points than pleasure points during sex scenes? Is it just a matter of using more foreplay actions than full sex actions? Do orgasms increase both love and pleasure points or just pleasure points?
There are a few factors that influence the multipliers for love and pleasure points from sex scenes. The most important ones being: egalitarian scenes incentivize love; domination scenes incentivize pleasure; scenes with only 2 participants incentivize pleasure; scenes with more than 2 participants incentivize love; characters who get ruined orgasms but no normal orgasms will gravitate towards pleasure rather than love
No. Pregnancy will only be implemented as optional content at the very end of the game, otherwise it'd be too conflicting with the story.
In version 3.19 on which day will Nersmias be allowed back in the temple?(twisted festival ending B)
Nersmias isn't currently available to be invited into the Temple through legitimate means. Nonetheless, you'd need Ending A when he is, but that's a long time away.
Hello! I have come across a bug,during the Val and Ate's grape scene. When i tried to watch the scene(not participate in it),the game just froze,after i clicked the Auto-resolve button,meaning,the scene just never ended. It was not an issue when the PC was in the scene,so my guess that the issue was that she was forsed to suck the dick,while the trigger was on the other action. Anyway,the game is extremly fun to play,and i enjoyed it a lot,just wanted to report the bug!
Thanks for the comment. Despite the late reply, I added a note to remember to look into the issue before the next release.
Will there ever be an android port?
Try using Joiplay to play the game on mobile.
I'm very confused by the "Use[bodypart]" and "Target [bodypart]" mechanic. The description of the mechanic seems to contradict itself. Will "target pussy" make me week to actions involving that part, or will I do more damage when targeting my partners pussy?
Depends on the context. If you have a large "target pussy" preference (in sex actions), you receive from lust damage with actions where you're targetting a pussy, such as scissoring, being scissored, performing vaginal penetration and licking pussy. On the other hand, the combat affinities (one of which is "target pussy") have strength, frailty, resistance and weakness, and all of these stats are independent.
Yeah, I was being dumb. I missed half the in-game explanation. Made a lot more sense once I read that. thanks for the help, though.
So I really do like this game, but it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening. Even if they themselves are being mounted. I just can't picture that, and it really takes me out of it.
So I hope you can make so that NPCs choose action in the context of what's already happening.
Also, random question, are all the trainees always naked? I mean it's never explicitly stated, but everything seems to suggest that they are. Like, it didn't say they got dressed again after growing a dick at the beginning. I just assumed they did. But in your character status, where it says "clothes", it's blank afterwards, and when in combat, you can grab each other's genitals with ease and there's no talk of getting clothes out the way. So what's going on there? Hehehe.
Hi HHFan, glad that you're enjoying the game!
"it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening"
Go to Settings, find "Multiple full sex continued actions" and select "Disable". It may not completely solve your issue, but you should find sex scenes to become more realistic.
"Also, random question, are all the trainees always naked?"
They really aren't. For speed of gameplay, it is assumed that removing clothes during combat happens really fast, unlike other games with sex-based combat where removing your opponents' clothes requires turns. The "clothes" section at the character status screen requires to special equipment, pretty much like weapons, that will be used to increased stats and sometimes grant extra abilities, but these objects haven't been introduced yet.
There should be cheats available, like improving any of your stats or anything in your relationship whith the other girls, by doing these the game would be simply faster and let you do all interactions possible.
And last, put images to the sex scenes
Cheats are available in the Supporter version, in Patreon. Sex scenes will slowly get animated starting some time soon.
Any wiki?
Not that I know of. I'm sure a lot of people will be grateful if you start one though.
Thanks very much for disabling undo button. There are very many bugs in the game and infinite cycles.
Allowing more than one game state in the game spikes the required memory, extremely increasing the lag.
Errr, if you're seriously taking that much lag from a game state, you're doing something very wrong. Bigger games manage to save between 5 and 7 using the same engine (running out of browser-assigned localstorage first instead)
The game state of a web game like this, without having to store images or collision models or much of anything in ram (only the variables for the state, characters, locations) shouldn't be crossing 20MB ram per game state and that's being generous...